Foley sound is the reproduction of everyday sounds from footsteps, a door opening, or a creek in the floor, that are done in post production by a Foley artist.
When producing foley sounds for this animation which we were given, the technique to produce the sounds was harder than I originally thought it would be. The first thing I did was to watch the video several times and write down in order what sounds I wanted to include as the character carried out a specific movement. After going through the video several times and made sure I included all the sounds I wanted to use, I went to a separate room to start recording the sound.
My group chose to record it in an empty classroom. Before actually recording the sounds my group practised it over and over again to get the right sound across, when we were happy with the sound we would record it. Perhaps one thing which we could have improved on was to actually have the video in front of us as we recorded it so we knew how quick or slow the sound had to be, to match it with the video. We should have also recorded it in a smaller classroom so the sound came across louder and clearer, and that the background noise from people walking and talking in the corridor wouldn't be heard in the recording.
When all the foley sounds were successfully recorded I put it up on final Cut Pro. This was probably the hardest part of the process. I had to successfully time all the sounds to the actions and most of the time it was either too long or too slow, i one by one I then changed the speed and time lapse of the foley sounds until it synchronised, this was specially tough because usually there were more than one foley sound during one action.
However, overall I felt as if this was a very successful piece and enjoyable to make.
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